Heroes of Might and Magic 3: The Restoration of Erathia
Ещё называют
Герои меча и магии 3: Возрождение Эрафии
Вышла на платформах
PC
Разработчик
New World Computing
Жанр
Strategy
Дата выхода
1999-03-01
In this scenario, Belgarion never traveled to Cthol Mishrak. Instead, Belgarath imprisoned the sleeping Torak to somewhere in Cthol Murgos. The king of Tolnedra, Ran Borune XXIII, broke the relations between the other Alorns. Taur Urgas took the chance and will eventually attack west.
Some say that the key to freeing Torak lies in the Isle of Winds....
Belgarath's hut
It is said that the hut that reveals the location of Torak's prison is by the great marsh of Mrin.
Nadraks & Thulls
Nadraks are better warriors than the people of Mishrak ac Thull.
События
Belgarion
Good morning, oh child of light. We have bad news: Taur Urgas will eventually attack west with his allies, nadraks, thulls, and, unfortunately, nyissans. The alliance with Ran Borune XXII of the tolnedrans didn't work out, and the arends are going through a civil war. Have a pleasant day.
Tso-Hag
Here's your horse, king Tso-Hag. I must tell you that we are in a difficult position. We're almost surrounded by enemies, although Boktor is easier to defend and the mountains give us shelter. Remeber that the alornian front lines depend on us.
Relg
Here are your sunglasses, sir. As you may know, we have been called to assist the alornian armies against the east. But we'll have to watch our south; the tolnedrans didn't join the alliance. Remember that even though our both kingdoms are relatively small, they are very rich in resources.
Korodullin
Your shield, your majesty. Luckily, our southern border is guarded pretty well. Should the tolnedrans attack, we need the help of the asturians. The sendarians should be able to help us pretty soon in the war against them.
Ran Borune XXIII
-Sir, I still don't think it was wise to stay ot of the... -Shut up! Guards! Your servant sure makes a satisfying gurgling sound.
Salmissra
Did you sleep well, almighty snake queen? Get something to eat. It's a long war ahead of us. No, not me! Aarghh!
Taur Urgas
Hear me, Taur Urgas! Today, you must follow my footsteps and lead your army to the alornian kingdoms and crush every one of them. Torak has spoken. You feel glad that the nyissan backstabbers are on your side.
Drosta
Here we go again. No other options than an alliance with Taur Urgas. Luckily, the malloreans aren't going to come and hire every nadrak and thull to the mallorean army. But for the sake of our people, we must stay compliant to the murgos.
Wood
Have some firewood. You may use it building ships, too.
Belgarath & Torak
Before disappearing mysteriously, the great wizard and servant of Aldur, Belgarath, imprisoned the sleeping Torak to somewhere in the mountains of Cthol Murgos. The angaraks would benefit greatly if their god assisted them, for Torak has some mallorean armies with him.
Keymaster
For the king of Riva: the keymaster to Torak's gate is on the Isle of Winds. Should an angarak reach that tent, we are in trouble. Our success depends on you, Belgarion.
Aldur Fort
The Aldur Fort in the north may be our key to success. We should take it over and rebuild everything. Although people say that it's hard to get in, it's definitely worth trying.
Why me?
One day you decided to ask your advisor why you were chosen to lead the kingdom's forces, why not our king? Our beloved Gorim can't stand the light. And he couldn't leave our people alone for such a long time. You had already experienced the outside world, so you were the first choice.
Vo Wacune
Vo Wacune is a town in the north that was destroyed a thousand years ago. The asturians have fortified it, and we must take it over. But it won't be easy; the asturian archers are very skilled and they are in large numbers.
Dendroids
The dryads are offering their tree-shaped warriors to assist us in the war, probably because they don't want their forest to be burnt. They also said something about a test we must accomplish. However, the recruiting areas are north to the forest.
Naval power
Our naval power is far weaker than the navy of Tolnedra. I think it would be hard to attack the west coast because they'd probably sink us. But we have discovered a whirlpool in the west; we don't know where it leads, but it gives us the element of surprise.
Rak Cthol
Rak Cthol used to be well-fortified, but when that stupid Ctuchik blew himself up, everything went BOOM! Now the fortifications and the whole town have to be reconstructed.
Thull Mardu
Sir! Thull Mardu was taken over by an independent alornian strike force a few days ago! We must gather our armies together quickly and free our town!
Ce' Nedra
Like if there weren't enough problems already: Ce' Nedra is missing. Last time she was seen, she was gathering soldiers in Arendia. Belgarath and Polgara won't be helping you now, they are on a vacation in Rak Verkat (!) with Eriond.
Silke
Silke will be of no use now, he has some business in Mallorea. But before he left, he helped Javelin to set up a Den of Thieves outside Boktor.
Seasick
It is well known that Layla, the queen of Sendaria, fears sailing. King Fulrach isn't much better, so Sendaria needs a hero. A hero who could sail the seas and destroy the enemies of this fine people!
Mandorallen
The baron of Vo Ebor, Mandorallen, isn't here to help us. It may be a good thing because he has a very good asturian friend. If he gathered his soldiers, we wouldn't know who he'd fight for. The eternal wars between the lords will someday lead Arendia to its destruction.
Discussion
May we talk privately, just the two of us? Okay. I think our king has gone mad. He thinks that Tolnedra could stand against the whole world. Even Nyissa proposed an alliance, but he killed their messenger! The relations with the other western kindoms may be ruined forever.
Sadi
Just before the war began, our head eunuch Sadi traveled to Tol Honeth. We wanted to ally with the Tolnedrans, but they killed him! We shall destroy the whole people with the help of our new allies, the angaraks!
Whirlpools
We have found two whirlpools at the Eastern Sea! they lead to the Western Sea and to the Sea of Winds. This isn't a good thing, because the peoples of the west, especially the people of Tserek, are better sailors than us. Now they don't have to sail around the whole continent anymore.
Morinds
Attention all commanders currently in Gar og Nadrak: avoid the northern regions if possible. There are magicians who summon daemonic monsters to attack anyone who violates their territory. Note that they fear symbols of plague, Torak and so on.
Malloreans
Only the soldiers of the region of Goska are available for the murgos. The mallorean army, lead by 'Zakath, is raging in the southern part of the continent. Good news for some, bad for others.
Grolims
The eastern armies aren't going to get any help from the grolims, because 'Zakath slaughtered all grolims of this continent. Beldin, Beltira and Belkira are distracting the mallorean grolims and maybe Belgarath and Polgara are doing something useful in southern Cthol Murgos...
Объекты
Событие
138, 4 подземелье
Сообщение:
As you walk towards the tree of knowledge, you already feel enlightened
Замок
42, 21 подземелье
Название:
Val Alorn
Башня
56, 81 подземелье
Название:
Prolgu
Посещение Алхимик:
Название
Инферно
102, 123 подземелье
Название:
Rak Cthol
Посещение Одержимый:
Название
Цитадель
113, 21 подземелье
Название:
Yar Nadrak
Посещение Варвар:
Название
Замок
34, 40 подземелье
Название:
Sendar
Замок
45, 87 подземелье
Название:
Vo Mimbre
Посещение Рыцарь:
Название
Крепость
40, 130 подземелье
Название:
Sthiss Tor
Посещение Ведьма:
Название
Замок
44, 105 подземелье
Название:
Tol Honeth
Посещение Рыцарь:
Название
Замок
33, 93 подземелье
Название:
Tol Vordue
Некрополь
122, 98 подземелье
Название:
Rak Goska
Указатель
69, 120 подземелье
Сообщение:
The ruins of the maragian towns
Событие
69, 117 подземелье
Сообщение:
As you enter the valley of the lost maragian souls, you encounter some ghosts. After that, the horrified troops demand a raise or they won't go on.
Событие
70, 118 подземелье
Сообщение:
You find an abandonned gold miner camp. You guess that ghosts drove the miners crazy, because there still is some gold in a chest.
Замок
54, 112 подземелье
Название:
Tol Rane
Указатель
47, 77 подземелье
Сообщение:
The tunnels of Ulgoland that lead to Algaria.
Указатель
65, 84 подземелье
Сообщение:
The tunnels of Ulgoland that lead to Arendia.
Указатель
51, 17 подземелье
Сообщение:
Men at work. The road to Boktor will be estimatedly ready in........well, we don't know. It's difficult to build anything on swamp.
Призрак
69, 116 подземелье
Сообщение:
You! You slayed our people! Because of you, the maragian kingdom no longer exists! We must avenge our brethren!
Замок
14, 31 подземелье
Название:
Riva
Посещение Клерик:
Название
Указатель
59, 73 подземелье
Сообщение:
The tunnels of Ulgoland that lead to Arendia and Algaria.
Крепость
75, 23 подземелье
Название:
Boktor
Событие
94, 92 подземелье
Сообщение:
You were warned! The devil guardians of this soul, attack this non-righteous!
Тюрьма
93, 90 подземелье
Название:
Torak
Событие
94, 93 подземелье
Сообщение:
You non-angarak heretic! Take no more steps towards the dark prison of great Torak or a devil legion shall be summoned to destroy you!
Бастион
74, 79 подземелье
Название:
Safeguard
Посещение Рейнджер:
Название
Бастион
40, 57 подземелье
Название:
Vo Wacune
Замок
110, 76 подземелье
Название:
Thull Mardu
Замок
69, 47 подземелье
Название:
Aldur Fort
Указатель
79, 83 подземелье
Сообщение:
Please don't trample the flowers.
Событие
95, 94 подземелье
Сообщение:
This trail leads to the current home of almighty Torak. Please sacrifice something for him before entering the area.
Указатель
85, 66 подземелье
Сообщение:
The training grounds of Algaria. Please wipe your shoes.
Случайный монстр 3
69, 48 подземелье
Сообщение:
It seems that these creatures have tried to get inside the Aldur Fort, but have failed. Now they're preventing everybody else from getting in. Bogger.
Единорог
51, 82 подземелье
Сообщение:
You thought that the passage between Prolgu and Arendia would be clear, but a family of hrolgus have come here to harass the people walking by.
Огр
49, 17 подземелье
Сообщение:
Some grunts have decided to rob honest people. Someone oughta teach them a lesson.
Событие
36, 49 подземелье
Сообщение:
When you approach the garrison, you wonder why it is guarded. But then a man informs you that because of the civil war, no one is permitted to enter Arendia. At least the asturian side.
Указатель
44, 66 подземелье
Сообщение:
The elven training grounds. Learn how to shoot at people.
Событие
27, 57 подземелье
Сообщение:
You see a merchant going down the river by a ferry. You warn him that there are monsters attacking people in the direction he's going to. He thanks you for the advice by giving you a sample of his goods and turns around.
Лесной эльф
31, 64 подземелье
Сообщение:
It seems that the asturian archers are preventing our forces from getting close Vo Wacune.
Лесной эльф
46, 59 подземелье
Сообщение:
Darn! These asturians are everywhere!
Событие
45, 89 подземелье
Сообщение:
West has gathered these troops to keep the arends and the tolnedrans off each others' faces.
Лесной эльф
51, 50 подземелье
Сообщение:
These asturians seem stubborn even for an arend. They have closed all the passages to Vo Wacune.
Указатель
79, 88 подземелье
Сообщение:
The wizards' towers. Knock before entering.
Событие
41, 114 подземелье
Сообщение:
When you get close to the Dryad forest, you see a body. Heureka! This is Asharak!
Указатель
61, 100 подземелье
Сообщение:
The fountain of youth. Don't drink too often.
Событие
71, 109 подземелье
Сообщение:
Walking carelessly among the mountainside, you notice a landslide. You nearly avoid the rocks and discover that some ore also rolled down from the mountains with the rocks.
Указатель
72, 36 подземелье
Сообщение:
Will work for food
Кристаллы
83, 105 подземелье
Сообщение:
You hear a sneeze from a nearby bush. A pack of dwarves has set a trap by leaving some crystal in front of the treasury. Lucky for you, one of them has a cold. Do you wish to attack the guardians?
Указатель
36, 138 подземелье
Сообщение:
You pay, we fight.
Указатель
85, 137 подземелье
Сообщение:
Yet another stupidity
Мечник
117, 48 подземелье
Сообщение:
These swordsmen are a part of the strike force from the west. They have cut off the road between Yar Nadrak and Thull Zelik!
Указатель
124, 21 подземелье
Сообщение:
The University of the Wastelands. Expensive but effective teaching.
Указатель
121, 5 подземелье
Сообщение:
The symbol of Torak
Указатель
111, 6 подземелье
Сообщение:
The symbol of plague
Указатель
130, 4 подземелье
Сообщение:
The symbol of curse
Событие
104, 2 подземелье
Сообщение:
No symbols nearby. Is it safe anymore? The morinds don't have any reason to avoid this place.
Событие
103, 1 подземелье
Сообщение:
You come across a morind party. You can't hide your army from them, so they charge to an attack!
Крепость
120, 59 подземелье
Название:
Thull Zelik
Тюрьма
55, 76 суша
Название:
Ce' Nedra
Событие
54, 77 суша
Сообщение:
Well, it's about time someone lets me out of here! I've been waiting all alone for months! You should be proud of me for I gathered an army this big!
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