Хранилище файлов

Герои 3 - карта Spawn of the Hydra

29/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia

Spawn of the Hydra
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Korbac of Undermuck envies the wealth and power of his eastern neighbor, the Dominion of Circe. He seeks the lengendary Spawn Lords, creatures rumored to be the brethren of hydra, to lead his conquest of Circe.

Инструкция

Скачать

НазваниеВесРасширение
Spawn of the Hydra0.02МБh3m

Spawn of the Hydra

Слухи

  • seaport
    There is seaport in Circe south of the Garrison.
  • traders
    Traders dwell in the rough terrain south of the Craterlands.
  • Craterlands
    Hydras and serpent flies have infiltrated the scarred Craterlands east of Undermuck.
  • tavern
    One southern island harbors a tavern.
  • Circe
    The wealth of Circe fills the treasuries of four castles.

События

  • intro1
    Korbac of Undermuck envies the reputation of his eastern neighbor, the Dominion of Circe. Not much is known about the Dominion of Circe, but the rumors of wealth are matched only by rumors of a formidable army. Korbac seeks the lengendary Spawn Lords to lead his conquest of Circe. You have elected to guide him in this endeavor.
  • intro2
    The Spawn Lords are ancient serpentine creatures, brethren of the hydra, and spawned from the same bubbling pools of mud and sulphur. There are two Spawn Lords, one specializing in Fire Magic, the other specializing in Water Magic. Both share an affinity with hydras, and prefer the multi-headed serpents to other troops in battle.
  • intro3
    Korbac has learned the Spawn Lords are imprisoned on the islands of the southern sea, and he has travelled from Undermuck to find them. Circe may be a well-defended kingdom, but once the Spawn Lords are liberated, the carnage can begin.
  • scout report
    A Serpent Fly messenger greets Korbac. Your scouts have identified a foreign hero, perhaps an agent of Circe, roaming the swamps near Undermuck. This hero has recruited an army of local swamp dwellers. You would be well advised to hurry back to defend your home!

Объекты

  • Крепость
    • 14, 9 подземелье
    • Название: Undermuck
  • Случайный город
    • 64, 28 подземелье
    • Название: Tertiary
  • Случайный город
    • 48, 28 подземелье
    • Название: Primary
  • Случайный город
    • 56, 18 подземелье
    • Название: Secondary
  • Случайный город
    • 56, 38 подземелье
    • Название: Quarternary
  • Зверолов
    • 11, 63 подземелье
    • Биография: Korbac, Lord of Undermuck, has long despised his wealthy eastern neighbor, the Dominiom of Circe. Now, with the assistance of the Spawn Lords, Korbac perceives the opportunity to conquer Circe.
  • Бутылка
    • 15, 57 подземелье
    • Сообщение: On an island to the East, the Spawn Lord of Water is imprisoned. On an island to the West, the Spawn Lord of Fire is imprisoned.
  • Указатель
    • 63, 57 подземелье
    • Сообщение: North
  • Указатель
    • 26, 11 подземелье
    • Сообщение: East
  • Тюрьма
    • 20, 49 подземелье
    • Название: Spawn Lord
    • Биография: The Spawn Lords are ancient serpentine creatures, brethren of the hydra, and spawned from the same bubbling pools of mud and sulphur. This Spawn Lord bears yellow markings and specializes in Water Magic. It shares an affinity with hydras, and prefers the multi-headed serpent to other troops in battle.
  • Событие
    • 21, 50 подземелье
    • Сообщение: You approach a bubbling pool of mud and sulfur beside a long abandoned temple. This must be the prison of the Water Spawn Lord. A voice slithers from the temple before you... Yes, we see you before us young supplicant. Your wish is granted. Approach us and unleash the hydra!
  • Тюрьма
    • 3, 51 подземелье
    • Название: Spawn Lord
    • Биография: The Spawn Lords are ancient serpentine creatures, brethren of the hydra, and spawned from the same bubbling pools of mud and sulphur. This Spawn Lord bears red markings and specializes in Fire Magic. It shares an affinity with hydras, and prefers the multi-headed serpent to other troops in battle.
  • Событие
    • 4, 52 подземелье
    • Сообщение: You approach a bubbling pool of mud and sulfur beside a long abandoned temple. This must be the prison of the Fire Spawn Lord. A voice slithers from the temple before you... Yes, we see you before us young supplicant. Your wish is granted. Approach us and unleash the hydra!
Внимание!

Администрация сайта FatalGame следит за размещаемыми файлами, уважает и соблюдает авторские права. Если по каким-либо причинам произошло недоразумение и Ваши права нарушены – свяжитесь с нами, вопрос будет решен в кратчайший срок.

Комментарии к файлу " Spawn of the Hydra"