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Кампания к Героям 3 - Evil is Good

22/05/2015Файл к игре: Heroes of Might and Magic 3: The Restoration of Erathia
Evil is Good
Трейнер к игреHeroes of Might and Magic 3: The Restoration of Erathia
Ещё называютГерои меча и магии 3: Возрождение Эрафии
Вышла на платформахPC
РазработчикNew World Computing
ЖанрStrategy
Дата выхода1999-03-01
Can two heinously evil forces co-operate long enough to rule the world, wthout tearing themselves up to do it?

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Evil is Good

Карты кампании

  • Evil is Good, Part 1 - Острова А
    • Пролог: You are the Infernal Lord, a ruler of demonic forces. You live under the earth, plotting somehow to conquer the forces of good above ground. Until you met the Necromancer, your plans were only theoretical. With his undead minions, you have a shot to rule the world. However, the Necromancer is deceitful, as are you. You want the world for yourself, and not even the Lord of the Undead can stop you.
    • Эпилог: The Grail has been found, and the Guardian of Earth raised. Which such power, the ground shudders beneath your feet. Now, the forces of evil can rule the world. However, the story has not yet ended -- in fact, it has barely begun...
    • Примечание: Your conquest of the world begins here, in the southern island of Dawkhill. To the north are the icy wastes, but you have no concern for them -- yet.
  • Evil is Good, Part 3 - Острова В
    • Эпилог: Shangri-Daza is yours. You learn more that the valley is indeed the home of faeries -- and the most peculiar of all is the odd faerie dragon -- a whimsical creature that can cast spells at will. You're able to subjugate Shangri-Daza easily -- though a feeling you've never experienced touches the back of your neck. The feeling is regret, something no devil had ever had.
  • Evil is Good, Part 4 - Острова С
    • Пролог: The denizens of Shangri-Daza have decided to help you, conditionally. It matters not to you. You would ally yourself with angels to destroy the Necromancer. Fortunately, it will not come to that...
    • Эпилог: The Necromancer is finished, and you once again rule the underworld. Your plans to conquer the world still remain, but you realize now it must be done alone, without any help from others. Shangri-Daza bid you farewell -- and bestowed you with one last gift, if it can be called that. They knew you were not to be wholly trusted, and secretly placed a geas on you -- a forced oath with which you could not resist. The geas commands you to remain underground for a thousand years, never setting foot on the surface world until the time passes. Shangri-Daza knows you wish to rule the world, and the state it is in makes it an tasy task. A too easy task, you ruminate. Perhaps Shangri-Daza is right. To conquer the world now would make your seat too easy to usurp. Besides, what is a thousand years to a devil anyway. Or, for that matter, a necromancer...
  • Evil is Good, Part 2 - Острова D
    • Пролог: The Lord of Death and the Prince of Souls have warred amongst themselves for years now -- and under their feet the earth has become desecrated almost beyond belief. Now, a new power comes to bear -- the Overlord.
    • Эпилог: You finally retake Deephome, and your forces are victorious. However, you troops are also fatigued and demoralized, and are easy pickings for your undead partner. His troops, of course, are never fatigued nor demoralized. There is nowhere to go, but north.
    • Примечание: The war against the good forces was won, but the turmoil did not end. Between the Necromancer and the Infernal Lord, the world is ravaged under their petty squabbles. Capturing Deephome attracted a third, powerful lord, however, and the Evil Forces must band together to prevent themselves from being exterminated.
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